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Skyrim dual wield sprint animation
Skyrim dual wield sprint animation











skyrim dual wield sprint animation

and i found that the eagle eye perk messed my point of aim point of impact way off zoomed in. Magicka will be ranging from 100-200, I'll see how I feel (hopefully awesome enchantments to reduce spell cost should allow me to try out most spells cheap). Magicka, Health and Stamina: I don't think I'm going to be in too many protracted fights so 200 stamina should be fine, especially as I'll have my own stock of home-made potions - I'm playing a different assassin at the minute and 200 stamina seems okay. does it make legendary amour even stronger than just smithing at 100 without any potion or enchantment buffing but with any relevant smithing perks)? Also is armour and enchanting improved even more at their respective skill levels of 100 if you use potions (and enchanted armour in the case of smithing) than if you just had the skill at level hundred only with no buffs (i.e. Questions: Once making a potion or poison using more than one of an ingredient's effects, do those effects become revealed or is the Experimenter perk always needed? I'll feel a bit cheap constantly looking at the internet for the extra effects in which case I might get the Experimenter perks if the latter is the case. Rationale: I'm not interested in any of the pure potions or poisons as per the Purity perk so no need for that. Rationale: End game I'll be rolling with Dragonscale Armour or Dark Brotherhood stuff, but I also want to make Daedric Daggers and a Bow hence I'll not going for Elven, Glass or Advanced Armours simply to cut down on perks even though I'll be using light armour.Īlchemy: Alchemist 1-5, Physician 1, Benefactor 1, Poisoner 1, Concentrated Poison 1.

skyrim dual wield sprint animation

Smithing: Arcane, the Heavy side up to Dragon 6. Again no need for Bullseye as I'll use poisons.

skyrim dual wield sprint animation

Rationale: Shouldn't need Ranger as I'm mainly going to be sniping, and I'm not bothered about Hunter's Discipline. Rationale: I'm just going to use this for dual dagger sneak attacks so I should need Critical Charge, and I'm going to use poisons so I won't need Paralyzing Strike either.įirst question: Savage Strike says it only concerns standing power attacks? Does this mean either that you have to be standing still (so it also applies when crouching) or you have to be physically stood up and still? If it applies whilst crouching I'll go for this too.Īrchery: Overdraw 1-5, Critical Shot 1-3, Eagle Eye, Power Shot, Quick Shot, Steady Hand 1-2. One-Handed: Armsman 1-5, Dual Flurry 1-2, Dual Savagery, Fighting Stance.













Skyrim dual wield sprint animation